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 Overview
 Technical Prerequisites
 Downloading QuickTime 4.x
 Taking It for a Spin
 Great Resources
 Troubleshooting
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Overview

Virtual reality characterUntil recently, Virtual Reality (VR) seemed like just another product of the well-orchestrated multimedia hype machine. About five years ago, VR applications used to require powerful hardware and expensive accessories, such as 3D gloves and goggles. However, recent developments have bridged the gap between marketing and access, bringing VR into the classroom.

What exactly is Virtual Reality?
VR refers to a medley of experiences that enable a user to interact with and explore a spatial environment through a computer. Some "environments" are artistic or photographic renderings "stitched" together by complex software transforming a flat 2D image into a 3D experience.

Apple's QuickTime VR
QuickTime VR is Apple's photorealistic virtual reality technology. QuickTime VR is cross-platform, meaning it can be played on both Windows-based and Mac-based machines. With QuickTime VR you can zoom in or out, navigate in any direction, change scenes easily, and rotate objects, by moving your mouse.

Why is QuickTime VR Important for Me?
QuickTime VR is a fantastic instructional tool. In this tutorial, we're not going to teach you how to create QuickTime VR; instead we will get you up and running with QuickTime VR and point you to some really cool examples of it on the Web that you can use in the classroom.

If you already have QuickTime 4.x, the program you need to run QuickTime VR, and know how to use QuickTime VR, you may wish to go straight to the Great Resources page to get started using QuickTime VR in your classroom. If you don't, then work through this tutorial.

Object vs. Panorama Movies
There are two types of QuickTime virtual reality movies, object and panorama.

Object movies let you look at a given item, such as a car, from different sides. You are given the power to rotate the object and inspect it from different angles.

Panorama movies let you zoom in and out of a photorealistic scene, and examine it by turning the camera, or point of view, 360 degrees.
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