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Buoyancy and the Archimedes Principle
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Buoyancy Image After researching about buoyancy on the Web, students create their own animation, using hand-drawn frames.

See Savage Earth and Cell Biology for similar projects that create animations using paint software. When students complete the animation process several times, using different methods and content, their animations become more sophisticated and their proficiency in using the software increases.

Grade Level:

7-10

Subject Matter:

Science, Art

Curricular Uses:

Science: Physical Science
Art: Design, Multimedia





Students will be able to:

  Research buoyancy and the Archimedes principle on the Web.
  Visit Web sites that contain interactive demonstrations of the Archimedes principle.
 Learn key terms and concepts related to the study of buoyancy, including displacement, specific gravity, and positive and negative buoyancy.
  Design a storyboard consisting of key frames for their animation.
  Draw frames, using pencil, paper, tracing paper, and a scanner.
  Convert or export their images to the GIF (Graphic Image File) format for incorporation into their animations.
  Publish their animated GIFs on the Web (optional).


To see examples of student work produced as a result of this lesson, visit the Student Gallery.

This lesson was developed by Al Doyle, wNetSchool Master Teacher, and was funded by the Louis Calder Foundation.


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