Software Samples Interactive Body Works

OverviewProceduresOrganizers

This project is organized in three sections:
Prep -- outlines the materials and preparations.
Steps -- recommends steps to follow to complete the project.
Tips -- suggests Web resources and describes methods of assessment.


Prep

This project works best when students work in pairs or groups of three. However, if the technical resources exist, students can work individually. Here are the materials you need per student or per group of students:
Bullet 1 multimedia computer workstation (recommended minimum: Macintosh II series running system 7.0 or 386 PC-compatible running Windows 3.1)
Bullet HyperStudio, version 3.0 or higher
Bullet Reference materials
Bullet Internet access (World Wide Web browser)
Bullet Library resources
Bullet Encyclopedias (electronic & paper)
Bullet Scanner
Bullet Image manipulation program such as ClarisWorks or Adobe Photoshop (optional).

Steps

There are four components to the lesson on Interactive Body Works:

Bullet Lesson I: Preparing yourself and your students (1 class period).

bullet Lesson II: Learning to use the tool -- HyperStudio (2 class periods).

Bullet Lesson III: Preparing a storyboard (1 class period & homework).

Bullet Lesson IV: Producing the project (4 class periods).

Bullet Lesson V: Presenting projects (2 class periods).



Lesson I:  Preparing yourself and your students (1 class period).

Step 1 Introduce the project and give students the Body Works assignment sheet.

Step 2 Group students. [Teacher alternative: you can group students or you can allow them to select partners.]

Step 3 Give each group a Body Works topic sheet.

Step 4 Ask students to choose a topic. [Teacher alternative: choose the topic for each student/group.]



Lesson II:  Learning to use the tool -- HyperStudio (2 class periods).

[Teacher alternative: this step can be skipped if students are already familiar with HyperStudio.]

Step 1 Using the HyperStudio Overview, students should be given a complete overview of how HyperStudio works. They should be taught to:

Bullet Use the program's drawing tools.

Bullet Learn to create a button.

Bullet Create a text field.

Bullet Add sound.

Bullet Add graphics.

Bullet Add video (if applicable).

Bullet Add animation.

Step 2 Students should also be taught to use the other electronic resources that are available to them (electronic encyclopedias, image manipulation programs, etc., as necessary).

Step 3 Relate the concept of non-linear thinking to students. Using an interactive table of contents analogy is useful in explaining this concept. Allow students time to begin using HyperStudio at their workstations. Make sure that they have a clear understanding of the resources available to them.



Lesson III:  Preparing a storyboard (1 class period & homework).

Step 1 A necessary step in the planning and presentation of work is for students to storyboard their work. Copy and distribute the Body Works storyboard to your students.

Storyboards serve as outlines and/or concept maps that aid students in the planning and development of their projects. Using the Body Works storyboard, have students decide the:

Bullet visual content on each card/of the overall project and,

Bullet written content on each card.

Students can outline the image content of the HyperStudio card in the enclosed rectangle on the right of the storyboard and the written content for the card on the lines on the left.

Step 2 Students should present a completed storyboard before beginning their work on the computer. This minimizes the amount of composing that students actually do at the computer and will save them time.



Lesson IV: Producing the project (4 class periods).

Step 1 Allow students to begin doing their research. If your students are working in groups, encourage them to divide their tasks. For example, while one student is working on the Internet, another can do research in the library.

Step 2 The specific components of the project should be outlined for students:

The Front End -- the first screen that allows users to access the various cards that the students have included in their projects;

The Body -- the project "content," that is, the visual and text-based information that students include in their project that exemplifies their research and expert knowledge on their subject;

The Conclusion -- usually the last card in the stack, the conclusion summarizes the information presented; and

Navigational features of the stacks -- student stacks should be interactive, that is, the user should be able to navigate the stack be clicking buttons.



Lesson V:  Presenting projects (2 class periods).

When students have completed their stacks, they should present them to the class. Since the presenting student(s) are now experts on a particular biological system, they should be the "teachers." Other students in the class should be encouraged to ask the presenting group questions.

Tips

  Internet Extensions:
Visit these World Wide Web sites with your class:

image of globe The Human Body on the World Wide Web
www.osc.on.ca/HumanBody/ExhibitFloor/anat.html
This site features drawings of the human body and its various systems.

globe Net-Doctor: Experience Your Body Internet Style
www.net-doctor.com/gateway6.html
The Net-Doctor boasts allowing users to experience their bodies "Internet style" through a series of Java-based animations. This is a great place for students to begin their research on their chosen body part/system.

globe Science World Exhibits: The Human Body
www.schoolnet.ca/collections/science_world/english/exhibits/body/
This site features a Web-based interactive human body that focuses specifically on internal organs. Students can click an organ to find out more about it.


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