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Take a look at the Afterschool Exchange events where these activities were presented! Go!
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Math Activities
Factors at Play
Age Range: 8-11
Learning Skills: factoring, art
Activity Description: In this activity, your students use an art project to learn about the the concepts of factoring and prime factorization. NEW!
Bouncing Off the Wall
Age Range: 8-11
Learning Skills: estimation, angles, problem solving
Activity Description: In this activity, students will use estimation to predict the angle of a bouncing ball. NEW!
Let's Look for Patterns!
Age range: 8-10
Learning skills: patterns, art, U.S. history
Activity description: In this activity, developed especially for afterschool, students learn about math, history and literature by reading about and designing quilts. Sew cool.
Moving to the Frontier
Age range: 9-12
Learning skills: arithmetic and budgeting, U.S. history
Activity description: By deciding what supplies to buy for a trip to the American frontier in the 1800s, kids learn about budgeting the old-fashioned way.
Don't Box Me In!
Age range: 9-11
Learning skills: understand and construct 3-dimensional shapes
Activity description: In this activity, kids work together to make funky 3-D shapes -- and they learn about geometry at the same time.
Collecting and Understanding Data
Age range: 6-8
Learning skills: representing data visually
Activity description: Kids find out how to gather and sort information by playing that they own a restaurant that caters to pancake-mad monsters.
Sort It Out!
Age range: 8-12
Learning skills: logical reasoning
Activity description: In this activity, kids use logical use logical reasoning skills -- and a bunch of loopy string -- to sort objects and pictures into overlapping groups. Activity Tip!
Pattern Play
Age range: 8-12
Learning skills: algebra, patterns
Activity description: Using the Cyber Pattern Player, kids can create audio patterns visually. It's music to your eyes. Activity Tip!
Dr. Marbles's Gotcha Game
Age range: 8-12
Learning skills: problem solving
Activity description: In this activity, also called "Mealtime Math," students use sugar packets or other items to play a centuries-old game. A sweet way to learn about the power of prime numbers.
< Back to Afterschool Exchange Activities & Tips main
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